Combat System

ToHit, evasion, etc...

Id #19113 | Release: None | Updated: Feb 1, 2013 at 5:42 AM by ImaginaryDev | Created: Dec 27, 2012 at 2:05 PM by ImaginaryDev

Dungeon algorithm

Need a level generation algorithm that doesn't create lots of completely closed off rooms, maybe a 2nd pass to open up doors or add stairs? We now have a maze algorithm, but a dungeon/rooms algorit...

Id #17853 | Release: None | Updated: Feb 1, 2013 at 5:42 AM by ImaginaryDev | Created: Apr 15, 2012 at 6:19 PM by ImaginaryDev

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